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Open source game Stunt Rally with Track Editor, based on VDrift and OGRE

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Skyla157

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Stunt Rally features 167 tracks in 34 sceneries, 19 cars + 4 vehicles and a Track Editor. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).





Game Modes
    Single Race - with 167 Tracks to drive on, in 34 sceneries - over 5 hours to drive all
        Ghost drive - chase your best time car on track
        Track's ghost - best drive for track, a green ghost car ES, on all tracks (not reversed)
        Replays - save your drive and watch it from other cameras later

    Tutorials - few short and easy tracks to show various track elements
    Championships - usually long series of tracks, drive to get higher score, if too low repeat a stage
    Challenges - few tracks, quite difficult to pass, game already set up.
    Drive with no mistakes to win bronze, silver or gold prize.

    Split Screen - 2 to 4 players on 1 screen (requires a good GPU, it's best to reduce graphics options)
    Multiplayer - single races over internet, in-game chat, (see Wiki)

Gameplay
    Simulation modes: Easy (beginner) and Normal
    Stunt tracks having: jumps, loops, pipes or very twisted road
    Choose from 19 cars (ES is best for rally), few are quite exotic
    Other vehicles: hovering spaceships, bouncy sphere
    Drives through water or mud areas
    Dynamic objects on tracks (barrels, boxes, etc), can be hit with car

Input
    Game controllers support (gamepad, steering wheel, joystick etc.)
    Input configuring (reassign keys, change sensitivity)

Gui and HUD
    Minimap, can be zoomed and rotated
    Driving aids
        arrow to next check point
        next check point beam
        track completion percentage
        time difference and current points shown on each checkpoint
    Detailed list of tracks with:
        ratings and stats (eg. difficulty, length, width, and much more)
        preview image and minimap
    Several gauge types (rpm and velocity)

Graphics
    8 Graphics presets for quick change to match hardware performance
    Many graphics options to tweak each feature individually
    Terrain parallax and triplanar mapping
    Car/water reflections and fresnel, water refraction
    Various effects (but significantly lower performance):
        bloom, motion blur, ssao (ambient shadows)
        slightly broken: depth of field, god rays, HDR

Track Editor
    Spline based road - no predefined sets or tiles, giving road absolute freedom in 3D, smoothed between points
    Real-time editing of road points and their parameters - quick adjusting with keys or mouse to see how it looks
    Changing all of track parameters in editor (no other tools needed), after each save track is ready to play in game

    Several brushes for terrain editing (87 total)
    Terrain generator with many parameters

    In-editor Help page with all key shortcuts and mouse actions listed
    Console tab, listing track errors, warnings and hints on save
    Wiki page and video tutorials available
    No undo - using quick save and quick load

Car editing

    In game car editor allows faster tinkering with simulation parameters
    and aids creating new cars, Wiki here
    Many graphs (visualizations) of key car simulation values
    Tire functions (Pacejka magic formula) editing while driving

Installation Instructions:
https://code.google.com/p/vdrift-ogre/wiki/Install

Download:
http://sourceforge.net/projects/stuntrally/files/