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Open source game Stunt Rally with Track Editor, based on VDrift and OGRE
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Open source game Stunt Rally with Track Editor, based on VDrift and OGRE
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Skyla157
Global Moderator
Hero Member
Posts: 23756
Open source game Stunt Rally with Track Editor, based on VDrift and OGRE
«
on:
Feb 19, 2015, 03:31 PM »
Stunt Rally features 167 tracks in 34 sceneries, 19 cars + 4 vehicles and a Track Editor. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).
Game Modes
Single Race - with 167 Tracks to drive on, in 34 sceneries - over 5 hours to drive all
Ghost drive - chase your best time car on track
Track's ghost - best drive for track, a green ghost car ES, on all tracks (not reversed)
Replays - save your drive and watch it from other cameras later
Tutorials - few short and easy tracks to show various track elements
Championships - usually long series of tracks, drive to get higher score, if too low repeat a stage
Challenges - few tracks, quite difficult to pass, game already set up.
Drive with no mistakes to win bronze, silver or gold prize.
Split Screen - 2 to 4 players on 1 screen (requires a good GPU, it's best to reduce graphics options)
Multiplayer - single races over internet, in-game chat, (see Wiki)
Gameplay
Simulation modes: Easy (beginner) and Normal
Stunt tracks having: jumps, loops, pipes or very twisted road
Choose from 19 cars (ES is best for rally), few are quite exotic
Other vehicles: hovering spaceships, bouncy sphere
Drives through water or mud areas
Dynamic objects on tracks (barrels, boxes, etc), can be hit with car
Input
Game controllers support (gamepad, steering wheel, joystick etc.)
Input configuring (reassign keys, change sensitivity)
Gui and HUD
Minimap, can be zoomed and rotated
Driving aids
arrow to next check point
next check point beam
track completion percentage
time difference and current points shown on each checkpoint
Detailed list of tracks with:
ratings and stats (eg. difficulty, length, width, and much more)
preview image and minimap
Several gauge types (rpm and velocity)
Graphics
8 Graphics presets for quick change to match hardware performance
Many graphics options to tweak each feature individually
Terrain parallax and triplanar mapping
Car/water reflections and fresnel, water refraction
Various effects (but significantly lower performance):
bloom, motion blur, ssao (ambient shadows)
slightly broken: depth of field, god rays, HDR
Track Editor
Spline based road - no predefined sets or tiles, giving road absolute freedom in 3D, smoothed between points
Real-time editing of road points and their parameters - quick adjusting with keys or mouse to see how it looks
Changing all of track parameters in editor (no other tools needed), after each save track is ready to play in game
Several brushes for terrain editing (87 total)
Terrain generator with many parameters
In-editor Help page with all key shortcuts and mouse actions listed
Console tab, listing track errors, warnings and hints on save
Wiki page and video tutorials available
No undo - using quick save and quick load
Car editing
In game car editor allows faster tinkering with simulation parameters
and aids creating new cars, Wiki here
Many graphs (visualizations) of key car simulation values
Tire functions (Pacejka magic formula) editing while driving
Installation Instructions:
https://code.google.com/p/vdrift-ogre/wiki/Install
Download:
http://sourceforge.net/projects/stuntrally/files/
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